TEXTURING 3D
MODELS
Master Substance Painter and Substance Designer, learn how to create procedural textures for game levels, environments, weapons, props and clothing from scratch and become a texture artist. You don't have to know how to model - the course will give you some fully texture-ready items.
- level of knowledge:
For beginners
price: $350
About the profession
A texture artist is a specialist who can create realistic textures for game levels, environments and assets, such as weapons, clothing elements and props. Especially in demand are artists who can create procedural textures - they greatly speed up production on large projects and allow you to quickly get a large library of materials. Such specialists can work in games, movies, architectural visualization, VR and many other areas where realistic graphics need to be created.
$20,000/year
Junior texture artist
$35,000/year
Middle texture artist
$80,000/year
Cost of ordering on freelancing
The course is suitable for you
if you
- New to gamemade, don't know how to model and want to learn an in-demand skill to start earning right away.
- 3D modeler and want to learn how to create expressive textures and materials for your work.
- Working as a texturer, you want to structure your knowledge and improve the quality of your work to earn more and get more interesting and challenging orders.
Learn more about
the profession
If you have questions, leave your contacts. We will contact you, ask you questions and determine your level. And then we'll tell you if the course is right for you and what kind of job you can get after the course.
WHAT YOU'LL LEARN
01
Working in Substance Designer
Create wallpaper, paint, brick or pavers materials.
02
Customize materials in Unreal Engine
Use nodes to create 5 procedural textures.
03
Figuring out Marmoset
To intelligently present 3D models for a portfolio.
04
Texture ready models in Substance Painter
For example, weapons, clothing, or elements of the environment.
TRAINING PROGRAM
We emphasize practice, so during the course you'll learn how to work from the pipelines of real studios, assemble a cool portfolio, and get constructive feedback.
Unit 1. Theory
You'll learn all the theory and technical information you need to make texture creation easier and avoid frustrating mistakes.
- PBR Material Theory. Description of different pipelines, texture maps and validation of PBR materials
- Technical section. Various technical aspects of texturing and computer graphics in general
- Artistic section. Basic design terms and rules, and their application in texture creation
Unit 2. Substance Painter
You will understand the interface and buttons, learn the main tools for working in Substance Painter.
- Substance Painter interface. Buttons section
- Basic tools and techniques in Substance Painter for beginners
- Learning how to create smart materials
- Texturing the hammer
- Texture the canister
- Texturing an old mailbox
Coursework:
- texture mailbox
Unit 3. Substance Designer
Learn to create your own textures, materials and mask generators, and master other advanced tools.
- Basic tools and techniques of working in Substance Designer
- Overview of additional tools
- Lessons on creating and using tools in Substance Designer
- Description and usage examples of the most common Substance Designer nodes
- Creating the wallpaper material
- Creating the paint material
- Creating the brick material
- Creating the material of the tree
- Creating the paving stone material
Unit 4. Marmoset
You'll learn why you need Marmoset and learn how to work with lighting, camera and presentation. This knowledge will be useful for portfolio design.
- Marmoset interface. Buttons section
- How to render materials in Marmoset. Working with light
- How to bake in the Marmoset
Coursework:
- create your own paving material
Bonus block. Unreal Engine 4
Learn how materials work in game engines using Unreal Engine 4 as an example. Learn how to import textures into the engine, create and customize materials using the built-in node editor.
- UE 4 interface. Buttons section
- Light sources and baking Lightmaps
- Material Editor and working with simple materials
- Mixing materials
- Substance plugin for Unreal Engine 4
Bonus block with master classes
You'll learn how to create and texture AAA-asset bicycle and house materials.
- Creating a generator in Substance Designer
- Material for Vertex Paint
- Render in Maya\Arnold
- Material parsing
- Crack Generator in Substance Designer
- Creating and texturing AAA-asset of a bicycle
- Creating a garden house: learn how to create tile, brick, floor, planks, timbers, tiles, wall builder and more.
- Creating a road texture
- Creating chain loops
AUTHOR
COURS
There are no theorists among our teachers, only practitioners with
many years of experience and renown in the industry. Igor Emelyanov
is no exception.
David Cothren
Author of course material and methodology
Anton has worked with Nival, Game Insight, FuryLion, Playrix, Crazy Panda. He participated in the creation of Blitzkrieg 3, X-Mercs, World of Tanks, Gardenscapes, Stellar Age.
COURSE AUTHOR'S WORK
POST-TRAINING PORTFOLIO
Texture artist
Five ready-made textures
Create wallpaper, paint, wood, brick, paving stone materials and you can apply them for texturing.
Skills for working in a game studio, movie or VR environment
$20,000/year
Four textured assemblies
You can add a bolster, hammer, canister and mailbox to your portfolio and impress a customer or employer.
Program
skills
You'll learn Substance Painter to texture assemblies, and Substance Designer to create material or procedural textures.
COURSE WORK
FREQUENTLY ASKED QUESTIONS
What are the system requirements for the software? Will my computer be able to handle it?
You can take a course and work in programs with 8GB of RAM and 2GB of video memory. But to make everything fly and texturing as comfortable as possible, we recommend 16GB of RAM and 4GB of video memory.
Why learn Designer when you can learn Painter?
These programs have different tasks. It is more convenient to use Painter for texturing assemblies. And if you need to create a material or procedural texture, it is better to use Designer. Therefore, you should not choose between these programs, it is more effective to use them together.
Will it be difficult to understand Designer without a technical background?
At first, the program may indeed seem very complicated. But in fact, Designer is one of the easiest and most interesting programs to learn. You don't need to know more math than the multiplication table.
Pacific MGroup LLC
18653 Lemarsh Street
Los Angeles, CA 91324, USA
info@gamecreationschool.com
+1 (818) 626-8424
Contact